Maize Wallin is a Melbourne based composer, sound designer and audio programmer. Maize's focus is in 3D spatialised audio and dynamic music, using cutting edge techniques. Maize consults in Australia and around the world on these topics, and is heavily engaged in the game development community, and in activism and representation within it.
As well as freelancing working on video games, Maize consults with development teams and composers who investigating their options in working together, and what knowledge they need. Maize teaches at the Australian Institute of Music, and guest lectures at universities and institutes around Australia.